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Monday, December 29, 2014

Most Profound Idea...

For whatever reason, I was thinking about the most profound idea or concept I've ever heard and learned, and one does stick in my mind: the most famous equation ever written down, E = mc^2.

It certainly does not look like much. Most people you ask to name an equation will state this one, and almost none of them will understand what it means or implies. It is just sort of there, thanks to Einstein. But what does it really mean?

I look at it this way - and it has helped me make sense of a good chunk of modern physics, which includes quantum mechanics. Keep in mind this is coming from special relativity, from 1905.

This states in no uncertain terms that Energy = Matter. It is equivalence. This means that whatever matter can do, so can energy; and whatever energy can do, so can matter. The properties of one must be the properties of the other. The one exception, I suppose, is that energy (i.e. photons) move at the speed of light, whereas matter cannot.

To me, this alone helps me understand why there is particle-wave duality and the uncertainty principle.

For instance, energy has wave properties, in particular diffraction and interference. If this is true for energy, then necessarily it must be true for matter. Particles like electrons have wavelengths and can diffract, and we know this because people use electron microscopes all the time. Another example is matter has momentum, which we have always been taught since Newton is p = mv. This must mean energy has momentum...but wait, energy has no mass! Einstein figured out that p = E/c for photons, and this has been confirmed by something called the Compton effect; NASA also wants to make solar sails, and use the momentum of sunlight to help propel a spacecraft. DeBroglie dervied his famous equation from relativity and this principle for matter waves, wavelength = h/p.

E = mc^s changed geopolitics and the course of human history forever, as nuclear reactions, power plants and bombs literally changed the world in just a few short years in the 1930s and 1940s.

This equation effectively outlines a phase transition, where matter can change to pure energy, or energy can change to matter. This reminds me of ice and steam being able to change back and forth into each other through phase transitions due to temperature. Ice and steam certainly don't look like each other, but upon closer inspection they are two forms of the same stuff, H_2O. Matter and energy are two forms of the same stuff.

But this notion of a phase transition goes even deeper. Our universe exists because of it! The Big Bang was a burst of pure energy. Because of this phase transition and equivalence, as the temperature cooled, energy transformed into matter and the forces of Nature. My own background in particle physics at Fermilab relied on mini-Big Bangs, where protons and anti-protons annihilated into pure energy, and then back into matter. We produced top quarks and hundreds of other particles from this phase transition process on a daily basis!

So let's summarize. E = mc^2 holds the equivalence of matter and energy, explains wave-particle duality and the uncertainty principle, changed our world politically forever through an understanding of nuclear processes, and explains how a phase transition produced our universe.  Not bad for one little algebraic formula anyone can quote.

For some derivations as to begin to see where this comes from, check out one of my videos. There is another video on where the notion of antimatter comes from, momentum of photons, and matter waves.

Saturday, December 13, 2014

Top Physics Discoveries of 2014

Check out a top-ten list put out by Physics World. I personally like the sonic tractor beam! Pretty cool.

Tuesday, December 9, 2014

For Classes

For the periods 1-2, 8-9 classes, please show the video on inelastic collisions with a ballistic pendulum. Click here for the video.

For periods 3-4, please show the video on rolling AND slipping by clicking here. Also, please show the video for real pulleys that do spin, by clicking here.


Monday, December 8, 2014

New Astrophysics Experiment trying to Catch Direct Evidence for a Black Hole

Thanks to Lucy S. for the link.

A new group of scientists and astrophysicists from 13 institutions are putting together the Event Horizon Telescope, which is the combination of a number of other, individual telescopes and detectors, to catch any glimpses of gas clouds being 'sucked' into the supermassive black hole at the center of the Milky Way galaxy. It is thought that this particular massive critter is some 4 million times more massive that the sun. If this can be accomplished, a ring of light should appear around a perfectly black center, as that gas moves inward towards its final demise of passing through the event horizon. Check out the article! Very cool idea!

Sunday, November 30, 2014

Rolling Object going up a FrictionLESS Hill

Rotations can be challenging, but over time hopefully things start to click a bit more and make a little more sense. Here is one of those strange examples of a 'what if' situation: a ball rolling without slipping on a flat surface, but then going up a frictionLESS incline. What would this look like? Are there any differences from what we are used to seeing, which is something rolling without slipping even up the incline.

In everyday life, we are used to seeing something roll up a hill and both stop moving linearly as well as stop spinning at its maximum height. Would this happen if there is no friction on the hill?

The answer is NO...at the maximum height, the linear motion stops, that much we know. But here is the kicker: without friction between the ball and the surface it sits on, there is no torque. Without torque, there is no change in the rotational motion of the object. In other words, the ball will still be spinning with the same angular velocity as it had at the bottom of the hill! It would look weird.

What's more, the ball would then start to move back down the hill, since a component of gravity produces a net force. As it accelerates linearly down the hill, the spin is opposite what we would normally see since that original spin has not at all changed! Very odd! Check out this in a bit more detail.

Moment of Inertia when there are Holes in the Object - Yikes!

Moments of inertia are essential to rotating objects. This quantity replaces mass in our equations that we are used to for linear motions, and it represents the distribution of mass about the axis of rotation. For a point mass, for instance, I = mr^2, where r is the distance from the axis to the mass. I have videos for sticks and disks, using the integral version for I.

Then there is the parallel-axis theorem, which is for finding the moment of inertia for an object that rotates about an axis that is not its center of mass. Imagine spinning a disk around a point on its edge! This theorem says I = I_cm + md^2, where I_cm is the usual moment of inertia for its axis at the center of mass, and d is the distance from the center of mass to the new axis of rotation.

Here, we take it one step further. What if the object has a hole drilled out, so some of the mass is missing, and the object still rotates? Huh?!?! Check it out. These are nice examples of rotations, moments of inertia, and the parallel-axis theorem for an unusual situation.

Saturday, November 29, 2014

History of the Universe in 18 Minutes!

Here's an interesting and well done TED talk by David Christian, as he takes us through the evolution of the universe in 18 minutes. Keep in mind that this has as a key idea that what started off as something very simple, an early universe of just energy and very little matter and no atoms (in the first few hundred thousand years of time), which then had huge complexity develop up to the present.

Saturday, November 22, 2014

Quantum Biology

As nanotechnology advances, and biological studies reduce down to molecular and even atomic levels, that fuzzy world of quantum mechanics may be more relevant for biological systems than previously thought. Quantum biology and biophysics are seemingly growing fields of study, and make for a neat area of research for those who are interested in both disciplines.

For example, think about animals (and even microorganisms) that can sense and navigate via magnetic fields. How does that work? Or what are the quantum features of photosynthesis and many other life processes that take place in the atomic and molecular realms? Or how does smell work, when certain molecules are released into the air? What are the physical processes at small size scales when electrochemical signals more through neural networks in the body? What is consciousness? A review of a new book on this topic can be found here.

Tuesday, November 11, 2014

Capacitors in Series and Parallel

Similar to resistors, we can connect multiple capacitors in series and parallel. Also, we must commonly find the total capacitance, measured in Farads, for series and parallel. But what are these rules, and where do they come from?

It turns out, Kirchhoff's rules, just like we do for resistors in series and parallel.

In series, the voltage of the battery = sum of voltages of components.
In parallel, the total charge being stored by the circuit = sum of charges stored on branches.

Check out this video to see we end up with the two same rules for capacitors, only they are flip-flopped compared to resistors: in parallel we just add capacitors, and in series we have the reciprocal rule.

Resistors in Series and Parallel

Resistor circuits are the starting point for learning about circuits. Resistance is a natural feature of all everyday circuits, and is purposely used to regulate how much current is in a circuit. Generally, there are two main ways of combining multiple resistors in a circuit, series and parallel. One feature of circuit analysis is to try and find the total, or effective, resistance, in order to find total currents.

Two fundamental rules we will use over and over in circuit analysis are Kirchhoff's rules. For series, the rule is whatever voltage is put into a circuit, it is all used up by the time you make it around. FOr parallel, whatever your total current is coming into a junction, the sum of the currents in individual branches must equal the total current that came in (i.e. you don't lose current). The resistor rules for series and parallel follow directly from Kirchhoff's rules.

Check it out!

Wednesday, November 5, 2014

"Interstellar" has a Stellar look at Black Holes!

Thanks to Noah S. for giving me the link to a Wired article and video about the new movie Interstellar. Kip Thorne, a world famous expert on black holes and general relativity, consulted with the movie makers and their special effects and graphics teams to produce the best simulations of what Einstein's field equations from general relativity produce for black holes and worm holes. The graphics are stunning, and Thorne expects to get several research publications out of this because of the details they learned by seeing what a black hole should really look like! Please check it out, and be ready to be amazed!

Thursday, October 23, 2014

Nobel Prize in Physics goes to 2 Japanese and 1 American - Blue LED

It you have an LED TV or computer monitor, you have this year's group of Nobel Prize winners to thank. Having a blue LED along with the other two primary colors, red and green, allows one to have the pixels necessary to make white light and all other colors for pictures. The great thing about LED lighting of any kind is the large drop in electrical energy necessary for the system. While presently some 20% of the world's energy is used for lighting, LEDs may drop this to about 4%! This is the sort of practical application to better the world we need to see more of, and that is celebrated with the Nobel Prizes.

The Nobel for Medicine and Physiology goes to and American and two Norwegians, for their discovery of how the brain figures out our positioning - that is, how we know where we are! Pretty cool stuff! Oh, and one of the three is indeed a woman.

The Nobel for Chemistry goes to two Americans and one German, for developing super-fast fluorescent optical microscopes that can attain high resolution at the nanoscale (i.e. can watch molecules!). Not bad!

Check this out, seniors: Gravity for Sticks and Rings

When it comes to the math, what we are working on in EM as far as electric potential and electric fields for charge distributions should be the same as gravity. Check out the following videos if you want to see some fancier math and strange situations for gravity, as they just follow the analyses we have done for electric charges. It is neat to see what happens with a hollow earth, or digging a tunnel through the earth and jumping in. Then there is Gauss's law for gravity, and the NON-Gauss geometries. Keep in mind you can also check out the main concepts Einstein used to come up with general relativity.

Lessons for October 23

Periods 1-2 and 8-9, check out how to begin circuit analysis. In the Ohm's law lab, from data I've seen in some groups, you should see current, I, is linearly related to voltage. And also, current is related to resistance^(-1), or I proportional to 1/R. Combined we'll get an empirical formula of I = V/R. This is Ohm's law. We already know the rules for series and parallel resistance.

Periods 3-4, check out why momentum is conserved, and then an example of perfectly inelastic collisions with a ballistic pendulum.

Monday, October 20, 2014

Classes for Oct. 20

For periods 1-2 and 8-9, check out this video on finding potentials at various locations of the charged sticks. Focus on how to set up the integrals, and what the proper limits of integration are. You can try the 1980 (back page) and 2002 problems (second to last page) of the packet from Friday.

For periods 3-4, check out this video for air friction and terminal velocity. You can try the 1984 problem, and then try to complete the lab (don't worry about the last analysis question for the time being).

For COMAP teams, have at least one person from each team come to one of the organizational meetings on Tuesday, either before school at 8 am, period 5, or period 6. Note that there are some online resources that can be found here.

Sunday, October 12, 2014

Resources for COMAP 36-Hour Problem Contest

Want to try your hand at developing a viable solution to a real-world, open-ended problem with different approaches that can be taken, and no single 'right' answer!  Complex problems hound us in all fields in real life, so being able to attack such problems and develop reasonable solutions is a skill set that is necessary in the 21st century. You are going to have to collaborate, do research to find reliable resources of large data sets, use technology to assist the process, communicate your work, use more advanced thinking and problem solving skills (such as developing a mathematical model), make predictions that can be tested against a real world sample, develop creative solutions, and so on!

To assist you, here are various resources that will hopefully be helpful for you and your team:

Check out other open-ended, complex problems from the COMAP High School Mathematical Modeling Contest (HiMCM) and the Moody's Mega Math Challenge. The home pages are: HiMCM and Moody's.

Problems from past contests are: HiMCM and Moody's.

Exemplar papers from Moody's.  This includes an ETHS team paper that took 5th place nationally!!!  See what a good paper looks like.  See how teams took a problem and broke it down into simpler pieces, and what assumptions they made.  See how a mathematical model was developed, and what math techniques went into the model's development.  See how they explained their work.  See how they used the model to make predictions that could be tested against real data and other information. See how they determined and explained the weaknesses of the model.  Might as well learn from some others who did a good job with this process!

Judge's perspectives from Moody's can be found on this page, and for COMAP on this page (pages 17-35).  These are especially useful because they point out what makes for an average solution paper compared to an outstanding solution paper!  Are you doing these things for your solution paper?  If not, why not?  How can you re-adjust and make the solution better?  If you had more time, what would you focus on to try and improve your solution proposal?

For optimization problems, check out this file that outlines an example of using Excel Solver. You can find lots of YouTube videos for how to use Solver, including one here. Keep in mind Solver can be used to maximize, minimize or find set values of functions for open-ended problems.

Teams might consider drawing out a flow chart early on in the process that outlines key components and assumptions you want to make.  Get a visual picture of what this all looks like, and think about what is connected to what.  Do you expect direct or inverse relationships?  Linear or non-linear?  What factor or parameter, when changed, will have an effect on other parts of the model/solution?

We hope these all help you in this process.  Good luck, and have fun with it!

Thursday, September 25, 2014

How to do Anti-Derivatives (i.e. Integrals)

We have been using derivatives since the first couple days of school. We should be getting comfortable with the notion that derivatives tell you slopes of tangent lines to curves, and in a practical sense allow us to find velocity and acceleration just by knowing a position function with respect to time. That is, v = ds/dt, and a = dv/dt. And hopefully this has made sense as we have worked with motion graphs and tried to see how these three motion graphs connect.

But a problem came up when we start with acceleration, and need to find velocity and position. We must figure out a way to 'undo' the derivatives, or in other words, find an anti-derivative. This video introduces the concept, and graphically this is equivalent to finding the area below a curve.  I hope this helps.

Friday, September 12, 2014

Lessons for classes

I am VERY sorry to be out again with a flu-like illness, but here are some things we can still accomplish.

Periods 3-4: Tension problems are notorious for their detail, but with some practice and thinking about them systematically, are quite doable. Check out this video and take notes to get a technique down that we will use for just about any more complex, multi-object system we encounter, so we can find 'internal forces' of the system.

Periods 1-2, 8-9: We mentioned that the key quantity for everything in E&M is electric charge. All charges, whether a single particle or a charged balloon, produce TWO physical quantities: electric fields and electric potential (better known as voltage; this is not the same as potential energy!). Fields are vectors, and potential is a scalar. Check out this video for an introduction for finding total voltage and net electric fields from a system of point charges. Take notes, and see if you can work through the practice problems.

Everyone can also find a science article of interest and provide a summary - we do this every so often so you can have a chance to check out some current, cutting edge topics and get a sense of some very cool things going on out in the world! It can be from a Scientific American (please return at some point!) or online, and can be from any discipline.

Have a Happy Friday and weekend, and see you Monday.  :-)

Monday, September 8, 2014

Quizzam Review

What is on the first Quizzam?

Vector addition - find components, add to get total x, y; create final right triangle
Vector multiplication: dot product, cross product
Examples of vectors vs. scalars
Constant speed problems
Constant acceleration problems
Basic projectile problems
Derivatives - v = dx/dt, a = dv/dt
Instantaneous vs. average velocity, acceleration
Anti-derivatives (integration)
Motion graphs - sketch, interpret
Relative motion (e.g. airplane flying with a cross wind, boat across a river)
Standard deviation for multiple trials

Monday, August 25, 2014

Welcome Back!!!

Here's to a wonderful 2014-15 school year!!

For my mechanics classes, if you need some vector addition review, check this out.
If you want a review of vector multiplication, check this one out.

A motto for us:

Learn a ton while having some fun!

Wednesday, August 20, 2014

Lab Activity: Series RC Circuit Behavior


Purpose: Observe general behavior of RC circuits before getting into the details in class. We'll look at both charging and discharging cases.

General Setup: You’ll have a power supply, some resistors, a large capacitor, and some multimeters. Set up a circuit with the power supply, resistor and capacitor all in series with each other.

Case A – Small resistance
  • Connect a 10-ohm resistor in the circuit with the power supply set to zero.  Make sure there is no initial potential difference across the capacitor. 
  • With one person measuring the potential difference of the capacitor and another measuring the potential difference of the resistor, quickly turn up the voltage of the power supply (to ~10 V or so).  Write down observations below:
What happens to the voltage across the capacitor?


What happens to the voltage across the resistor?

Try to explain what you think is physically happening in the circuit based on your observations:


Sketch graphs of VCap vs. time, VR vs. time, and I vs. time, as the capacitor charges. *Challenge: What function might produce each graph? Try to guess before we find the details!



  • When the voltage across the capacitor is a maximum, how much charge is it storing?  Use your max. voltage measurement.

  • When the voltage across the capacitor is a maximum, how much energy is it storing? U = ½ QV = ½ CV2.

  • Calculate the product RC.  This actually has units of time and is called the time constant of the circuit.  Show that (ohms)(farads) = seconds. 

Quickly turn off the power supply.  What happens to the voltage across the capacitor?
What happens to the voltage across the resistor?  Explain what you think is happening now, and sketch graphs of VCap vs. time, VR vs. time, and I vs. time, as it discharges.


Case B – Large resistance

  • Measure the resistance of the other resistor: __________ W. Connect it in the circuit with the power supply set to zero.  Make sure there is no initial potential difference across the capacitor. 
  • With one person measuring the potential difference of the capacitor and another measuring the potential difference of the resistor, quickly turn up the voltage of the power supply (to ~10 V or so).  Write down observations below:

What happens to the voltage across the capacitor?

What happens to the voltage across the resistor?


Is there anything different compared to your first circuit?  If so, what? Think rates.


Try to explain what you think is physically happening in the circuit based on your observations:




  • Calculate the time constant, RC.  Based on the two circuits you have observed, interpret what the value of the time constant of the circuit refers to.


Wait a couple minutes to let the voltage build up on the capacitor.  Quickly turn off the power supply.  What happens to the voltage across the capacitor?


What happens to the voltage across the resistor?  Explain what you think is happening now.



Theory into Reality: (wait until we do this type of calculation in class)
What is the equation we derived for charge as a function of time for a charging capacitor?

For the first circuit (10-ohm resistor), how much charge is on the capacitor after 0.05 seconds?  After 0.5 seconds?



What is the equation we derived for charge as a function of time for a discharging capacitor?


When the capacitor discharges, how long does it take to lose 25% of its original charge?

Tuesday, August 19, 2014

The Need for Cybersecurity

For those who have an interest in computer science, politics, economics, international relations, business, the military, espionage, and many other subjects and topics, cybersecurity is something you have hopefully heard of, but does not get an enormous amount of coverage in the popular press. In my opinion, this is perhaps the most important topic for personal and national security that exists in the modern era. Here is a discussion with Richard Clarke, who has served multiple presidents on national security issues over many years, giving examples of what will almost certainly happen at some point somewhere in the world, via attacks on computer networks.

Lab Activity: Determine Speed and Error Analysis of Data


Purpose: Given the essential equipment, you and your partners will have to determine methods of measuring speed as precisely and with as little uncertainty as possible.  The focus is on data analysis, particularly on methods to determine uncertainties and propagate them to results.

Materials:      Marble             Ramp               Meter Stick      Stopwatch        Graph paper

Procedure:
            You are given the task of trying to measure the speed (distance / time) of a marble that rolls off a ramp.  You want to try and maximize accuracy and precision while limiting uncertainties.  As far as procedure, write detailed steps you decide on for a method that involves extracting a speed from a graph.
            Do not expect much help from me as far as measurements.  I suggest that you take a few minutes before starting to write down possible uncertainties (experimental, which you may be able to minimize) and then give this a try.

Data Table: Develop a neat, organized, and appropriate data table for all measurements for your procedure.  Your group will need to take some number of trials for time measurements for each distance that you use.  In your data table(s), include the standard deviation for each set of time measurements.

                             stime = æ [S(tavg – ti )2] ö ½                                           
                                          Ã¨       N – 1         Ã¸

Questions/Analysis:
1.      What potential experimental errors did you and your partner(s) decide were the most significant?  Explain why these caused the most worry.  Do not just say something like “human error” or “calculation error;” but be detailed and thorough.


2.      Is it possible to “minimize” errors in this experiment?  Why or why not?  (Think about your equipment)  What did you try in order to minimize uncertainty on time measurements?


3.      Why is it important to be able to accurately determine speeds?  Think in terms of everyday events or situations; try to come up with two examples.


4.      Why is it important to be able to precisely determine speeds (i.e. measure down to more decimal places)?  Think in terms of everyday events or situations; try to come up with two examples.

5.      Make a graph of distance (y) versus time (x) using Excel.  Find the best-fit line and R2 value for your data.  Then, put on error bars in the time dimension (this will likely have to be done by hand after printing out your graph.  Don’t forget to label axes, include units on the axes, and so on, when making a graph).  The error bars for time will make use of the standard deviation for that particular set of time trials.  It is OK for different points on a graph to have different sized error bars; in fact, you should expect to have different sized error bars for each data point.

6.      If you started your marble at the same height on the ramp each time you can assume it is going the same speed when it rolls off on a flat surface.  When you made your graph of distance versus time, this is why you would expect a straight line.  Are all your points on the line?  Don’t feel bad if they are not; rarely will data lie on the same line.  Determine and report the “best” speed of your marble as well as estimates of uncertainties on your speed result from your graph, using max and min slope lines as determined by your error bars.  In class, you will see an example of this.

7.   Calculate the uncertainty for your speeds by using the quadrature method for
      independent measurements (it is safe to assume that distance and time measurements
      are independent of each other and random since you’re using different measuring  
      devices for each).  Do this for each individual point of distance and time.  How do
      these uncertainties compare to those from your graph, using the max and min lines?
                       
                        dv = v [(dx/x)2 + (dt/t)2 ] ½   , where dt is the standard deviation for that set
           of times, and dx = 1 cm = 0.01 m.
Note that dx/x and dt/t are called the fractional uncertainties of the distance and time measurements.  

We are adding the fractional uncertainties in quadrature (looks a lot like Pythagorean theorem!).


Grading:
Title (always have this)              1 point

Purpose (always have this)        1 point

Materials and Methods (Procedure)      3 points
- procedures should be written such that someone who has not done this before can recreate your lab

Data and Graph            5 points

Analysis Questions        10 points

Above and Beyond: If interested in learning the theory behind least-squares fits to linear data, look here.



Lab Activity: Air Friction

Purpose: You will investigate how air friction causes terminal velocity using coffee filters.  Part of this will include Interactive Physics computer simulations for multi-dimensional motion and air friction; this program is only on school computers.

Materials:      Meter stick                   Stop watch and/or video               Coffee Filters

For your report: You will need purpose; materials; data; and analysis sections for your write-up. It is always a good idea to organize data in tables so they are clear and neat, and include units on all measurements and results.

Keep in mind the BIG IDEA is that air friction (and friction in fluids in general) depends on how fast you move, fair = -kv, where k is a positive constant.

Read through each analysis part below carefully, because it will guide you through what we are looking for.  Write things up using complete sentences.  I recommend Google Docs for your report (just need a single report for the group).

Procedures:
Make some predictions prior to actually measuring the terminal speeds of the falling coffee filters.

Question: Does mass affect the terminal speed?
            You can control the mass by using different numbers of filters.

Predict: What should happen to terminal speed as the mass increases?

Do it…make an appropriate data table with terminal velocity as a function of mass.  Do several time trials and include standard deviations.  Bonus: Determine the uncertainties on the terminal velocity results.  You will need to do this using propagation of uncertainties as we have done in the past; see Above and Beyond below. 

Do your best to estimate how long it takes for the filters to reach terminal velocity upon release.  You’ll probably want to drop the filters from 2-3 meters high, so you get terminal velocities. 

Questions/Analysis:
1.      Determine the terminal speeds for at least five different masses of coffee filters.  Estimate all measurement uncertainties and record those with your data. 

Above and Beyond: This includes using the quadrature method for determining dv values for each terminal speed.  Remember units are important on data and results. 
dv = v [(dt / tavg)2 + (dd / d)2 ] ½  
You and your partners need to come up with a reasonable estimate of uncertainty on the distance that the filters will fall; think of how well you can read the metersticks. 

2.      Use your measurements of terminal speed to determine values for k.  Include these in a data table.  What are the units of k?

3.      Write concise conclusions of what your data suggest about the effect of mass on terminal speed.  Make a graph in Excel of terminal speed as a function of mass (# filters) from your data.  Use as large a range of mass as possible, up to a point where it does not have a measureable terminal speed (where it continues to accelerate before hitting the floor). 

4.      Sketch graphs (i.e. do not need numbers on the graph) of velocity as a function of time and acceleration as a function of time.  Put graphs for different masses on the same set of axes so you can show a comparison of the effect of mass on terminal velocity and acceleration. Use different colors, or solid-dashed-dotted lines, to distinguish the different graphs.

5.      Do a few trials for the other sized coffee filters, and draw any conclusions about how the size of coffee filters affect the terminal velocity.  Explain/support your conclusions in terms of data and observations.  Try to do this by holding mass constant between the filters as best you can. 

6.      For two of your small coffee filter examples, determine the percentage of kinetic energy that is lost due to air friction. Hint: think about how fast a filter should land if there is no air friction, and compare to your terminal speed at which it lands.

7.      Log into your school account. Unfortunately, Interactive Physics is not online, only on school computers. Go to Programs, and go into the Science group of programs. You should find Interactive Physics. Go into IPFiles, and then Physics Experiments.  In that folder find the Air Resistance folder.  There should be 4 computer simulations, and run all four. 

In each one, you can select different values of k. In some you can change mass, and in some you can change surface area.  Run a series of controlled computer experiments for each simulation, and write summaries of observations/measurements and your conclusions about the effect of the various parameters on the trajectories of projectiles when varying air friction, terminal velocity, and so on

Are these computer experiments consistent with what you see with the coffee filters?  Explain.



The point of all this is to gain a good conceptual understanding of what air friction is all about, and gain a better understanding of the complexity of reality, as opposed to the ‘physics land’ we tend to visit in most problems. Still, keep in mind that we are using a highly simplified model for air friction, and reality is still quite a bit more complex than we are treating air friction for things like cars, planes and rockets moving through the atmosphere (aerodynamics).  Aerospace engineers need to deal with the complexities in a major way. J

Lab Activity - Simulate Half-life with M&Ms

Radioactivity - Mmmm & Mmmm, Good
Purpose:
Radioactivity was a phenomena that helped change the nature of science as the twentieth century began (helped lead to fundamental changes in chemistry, nuclear physics, biology, archeology and geology).  And one of the most important ideas to come from the studies of radioactivity is the concept that it is a statistical and probabilistic process.  This means that one can apply statistical and probabilistic methods to the study of radioactivity, and one of those statistical measures is the half-life.  You will begin to gain understanding of half-lives by using some pretty sophisticated equipment.

Equipment:     M & M’s (pretty sophisticated, huh?!)

Procedure:
Work your way through the following questions with your M & M’s; choose one side of your M & M’s to represent a ‘living’ radioactive atom, and the other side to represent a decayed atom that will be removed from your sample.  Dump your ‘living’ pieces on your table and remove those that have just decayed. Continue this until all have decayed.

Questions and Analysis:
1.       Make a data table to keep track of how many M & M’s decay each time you dump them on the table.  Make sure to count the original number of pieces before you begin.  After all the pieces have decayed, make a graph of the number of pieces left after each ‘half-life’ versus the number of the turn you dumped them.  Is the shape of your graph linear?  If not, how would you describe it?

2.       The half-life for carbon-14 (this is an isotope of normal carbon-12; it just has two extra neutrons that make it radioactive) is about 5700 years.  What does this mean if you have a sample of 1000 carbon-14 atoms?  What does this mean if you have a single carbon-14 atom?

      3.   Make a graph of the number of carbon-14 atoms (suppose you have an initial
            sample of 1000 atoms) as a function of time, knowing the half-life is 5700 years. 
            For an initial sample of 1000 carbon-14 atoms, approximately how long would it
            take to have only 100 carbon-14 atoms remaining from the original sample? 
           Make your approximation from your graph.  Then, calculate it from the decay law:
          N  =  Noe- t / t
          where t = t ½ / ln2; this is sort of like an average time that is used for radioactivity
          and is different for each radioactive material.  Work together to figure this out, just
          like a biologist or archeologist would have to do.  Some call Ï„ the decay constant or
          time constant for the material being considered.  We will see time constants again for
          certain types of circuits in E&M.

4.  Explain how scientists can use carbon-14 as a way of measuring the age of bones.  
     Would you trust carbon-14 dating for objects that may be millions of years old? 
     Why or why not?

5.       Name three other phenomena, events, activities, etc., that require probability to

     describe them.  Also, in your own words, define “probability.”

Above and Beyond: If curious, check out details about radiometric dating techniques and the math behind those techniques.

Lab - Video Game Physics Analysis

Lab: Video Game Physics Analysis
Purpose:
The research question is: does your video game follow physics phact or phiction? You and a partner will need to play about 10-20 seconds of an online video game that involves some type of collision, and then analyze the motion to determine speeds, accelerations, and whether energy and momentum are conserved.   

Materials:
Students will need a computer with Internet access.  Students also need an analysis program such as Logger Pro or Tracker, which will be used to better analyze features of the game being played.  A screencast video of the student playing the game will be made using the online program called Screencast-o-matic.

Background:
Using video technologies of all kinds have opened up new ways of making connections between the physics we study and any phenomenon that can be captured on video, including video games.  Any game that has moving objects, interactions between objects, projectiles, orbits, collisions, and any other physical event, can be analyzed to see if our real laws of physics are being used to create the video game environment, or if the game is simply, for lack of a better word, being ruled by nonsense as far as the physics is concerned. 
By measuring distances, times and paths, and estimating masses, and scaling them by some appropriate scaling factors to better match them to real object and events, you will be able to see if those measurements and results are realistic, or if your game is being played in some other world or parallel universe, with different laws of physics.  You will be able to calculate speeds, accelerations, forces, momentum, and so on.

Pre-Lab: What do you need?
You will need to make sure you have Internet access on your computer.  This will allow you to use Screencast-o-matic (found at http://screencast-o-matic.com/), as well as access an online video game. 
It is possible to analyze a video game without additional software, just by using the screencast video directly and playing it frame-by-frame.  You would need a small ruler and possibly a protractor for 2-D interactions to make measurements directly on the computer monitor.  
However, a more accurate analysis can be done with other software, such as Vernier’s Logger Pro or Tracker, which is a free, open source piece of software off the Internet.  You can download Tracker at http://www.cabrillo.edu/~dbrown/tracker/, if you choose to use it for your lab.

Procedures:
I.        Set up Screencast-o-matic:
Go to the Screencast-o-matic site, http://screencast-o-matic.com/, and simply click on Start Recording.  There is nothing to download.  When you get a small setup window, the default is to record the whole screen, which will be fine. 

To start recording, all you will need to do is type ALT-P (press these two buttons at the same time), and you will get a countdown to recording.  That’s it!

II.      Before typing ALT-P, use a different tab/window in your Internet browser (this should work well in either Chrome or Firefox) to go to a site of a favorite video game.  Be sure the video game has motion and interactions between multiple objects, because that makes for a more interesting and useful analysis and discussion of how realistic the game is.  For example, one of my favorites is a game I grew up with, Asteroids.  There is a free online version at http://www.play.vg/games/4-Asteroids.html, if you are interested.

III.    Start Recording!  All you need to do at this point is type ALT-P, wait for the countdown, and then when Screencastomatic tells you it is recording start playing the game.  All you want to record is about 30 seconds – that will be more than enough for an analysis sample.  When you have what you want, type ALT-P again to pause Screencastomatic.

IV.    To complete the screencast video, after pausing Screencast-o-matic, you should get a window with an option to be Done with the screencast.  Click on Done.

This will take you to a screen to publish the video.  It is best to choose Publish to Video File.  This will then give you some options.  First is the type of file you want.  It is recommended to use the default option, a QuickTime MP4 file.  This will work with other analysis software if you have it.  Keep the size Full Size (the default setting).  Then click on Save Video

You will be asked where to save the file and to name the file.  It might be easiest to save on your Desktop, or start a folder for video files – that is all your choice.  Choose an appropriate name for the file, and then save it!  Congratulations, you just made a screencast video, and hopefully this entire process took no more than about 5 minutes!  

I.        Play and Analyze the video.  Double-click the video file to make sure it works and that you captured the action you wanted.  You can always go back through this procedure as many times as you want, with any and all video games you enjoy playing. 

KEY GOAL: Determine with your partner if energy and momentum are conserved?  Is your game following physics phact or phiction??

If you want to do a ‘quick and dirty’ analysis and have no access to other analysis software, then by pausing the video you can scroll it frame-by-frame.  Each frame will be one-tenth of a second of time, so this is the time step we will use for your analysis.  Use a small ruler and set a reasonable distance scale for your video game. 

For example, on my Asteroids video, I assumed the spaceship was a one-person ship that was 10 meters in length (about 30 feet seemed a reasonable, realistic size – this is 1/5th the length of a full space shuttle, and I assumed a single, small fighter spacecraft for the game.  See Wikipedia.).  Below is how one would analyze the Asteroids video:

Measure the length of the ship with your ruler.  Let’s say the ship is 1 cm on your monitor.  So the scale is 1 cm of the video = 10 meters in reality; this is no different than a scale on a map, where 1 inch = 10 miles, for example.  The large asteroids flying around might be 2.5 cm on the monitor, so this would make them large rocks of about 25 meters in diameter.  You’ll need to set a scale for any video game, to find lengths, distances, masses, speeds, etc.

I need the masses for each object.  Here we may need to do some research.  I looked up the mass of the space shuttle on Wikipedia, and it is listed as about 2000 tonnes = 2 x 106 kg.  One-fifth of this would be 4 x 105 kg, which is the mass of the spaceship I would use. 

For a large asteroid in the game, I wanted a good, realistic estimate for the mass of a 25 meter asteroid. I looked up 'Asteroid' on Wikipedia and found that this is a reasonable size, as the vast majority of asteroids are under a 100 meter diameter.  The data for density of some asteroids averaged around 3 g/cm3 = 3000 kg/m3, so assuming a 25 meter diameter (volume of a sphere is (4/3)Ï€R3) spherical asteroid, this gives a mass of around 2.5 x 107 kg. 

We would need to do a similar estimate of mass for smaller asteroids, when they are blasted apart in the game.  The diameters would need to be measured, and then scaled in a similar way to get the masses. 

Now, think about the physical quantities that can be measured/calculated.  Speed = d/t, so suppose you run move the paused screencast video 10 time steps.  This would be one second of real time.  You measure one of the asteroids moving 1 cm on the monitor in that time.  This means the asteroid moved 10 meters in one second, and its speed is 10 m/s.  You can measure the speed of the bullets the spaceship shoots in a similar manner, or the speed of the ship if you have it drifting around.  Or suppose the ship is at rest on the screen, and you accelerate in a straight line.  You can measure how many cm it moves in a certain number of time steps, and then calculate the acceleration (assume a constant acceleration) with d = ½ at2.  You could also calculate its final speed once the acceleration ends. 

When you blast an asteroid, if you know its initial speed and direction (you can measure angles with a protractor on the monitor or with the analysis software), you can measure the final speeds and directions of the smaller chunks of rock – determine if momentum was indeed conserved. 

With the masses and speeds, calculate the momenta of each object, and the kinetic energy of each object.  Is momentum conserved when you shoot an asteroid?  Is energy conserved?  If not, is the change in kinetic energy negative or positive? 

Calculate the gravitational forces between different objects. Are those forces relevant?  That is, are they strong enough to affect each other’s motions? 
How much would you weigh if you stood on one of the asteroids? 
Would you be able to jump off the asteroid by exceeding the escape velocity with your jump? 
What would the acceleration of gravity be on one of the asteroids? 

How does the mass and speed of one of the alien spaceships compare to your spaceship?

Do all of these calculations and see what the results are! 

Summarize your results: how realistic are they?  
Does the video game seem to follow more closely to phact or phiction? 

For teachers, you may want to specify a game, or at least a type of game, and have students focus on figuring out if one or two physical quantities are realistic or not, such as is energy conserved, or are speeds and accelerations reasonable, rather than having students look at numerous quantities.

Have phun!!   J


Wednesday, August 6, 2014

Lab Activity: Distance vs. Displacement Vector


Goal: To find the total distance and displacement vector to your house from ETHS!

Problem:
 Here is the question for you – how can you determine the total distance you walk from ETHS to your house, as well as the displacement vector from ETHS to your house?  Think about what information you need to find these, and how can you use Google Maps to help. ETHS is 1600 Dodge Avenue. 

How:
On graph paper, make a map (to scale) from ETHS to your house and use data from Google Maps to get the total distance and displacement vector.  These will all be different for each person in class.  Be sure to define your scale, such as 1 cm on the map is equal to 100 feet, or whatever you want it to be for your map.  Also orient your map with N, S, E, W, so you can calculate the angle of the displacement vector from ETHS to your home!  Give your angle in terms of how many degrees from 0-degrees, which is the positive x-axis.  Let ETHS be the origin of your graph. 

Analysis/Questions:
1.       In your own words, what is the distinction between ‘distance’ and ‘displacement?’

2.       Write down your results for distance and displacement vector measurements from your map.  You’ll need the total x- component (along East-West axis) total y-component (along the North-South axis) of your displacement vector, as well as the direction (i.e. angle) of the displacement vector from ETHS to your house.  Express the results in feet, meters and miles.    1 mile = 5280 feet = 1609.3 meters

3.       Can the magnitude of displacement ever have a larger magnitude than distance?  Explain.

4.       Explain how displacement vectors would be used in the navigation of ships or planes.

5.       What about global travel – motion over a 3-D surface – does anything change? If so, what new variables do you need to consider? Explain any thoughts on this (talk it through with others if you wish). Think of the Sphereland movie.

Bonus: How do space scientists and engineers navigate space probes that are sent to other objects in the solar system? For instance, what navigation issues and considerations  come up with sending people to Mars?



Lab Activity: Use of Pendulum to Find g and Mass of Earth

            Purpose:  In this activity, you will determine the acceleration of gravity and the mass of the Earth using a simple pendulum. 

            Background:  A pendulum is a simple device that exhibits periodic motion when the bob is lifted and given potential energy.  Gravity does work on the bob and transforms the potential energy into kinetic energy.  As potential energy and kinetic energy take turns transforming into each other, the resulting motion is of a periodic nature.  The period of a pendulum, which refers to the time it takes to swing back and forth once (a full swing), is related to the length of the pendulum and the acceleration of gravity (this assumes a ‘small angle’):
                                          Period = T = 2p(L / g)1/ 2
(Why do you suppose the factor of 2p comes up? We will eventually derive this.)

            Materials:       
Stop watch or video (phone, camera)
endulum
Meter stick                  Your brain

            Procedure:
            You and your lab partners need to determine an accurate way of determining the acceleration of gravity, from which you will also calculate a value of the mass of the Earth!  You will need to do this using a pendulum, which you know something about because of your last experiment in determining a pendulum’s properties.  Decide what the best measurements and methods are, as well as how to minimize any potential errors.  Then, write down your step-by-step procedure, and clearly and neatly present your data.

            Analysis (answer in complete sentences):
1.      Based on your measurements, determine the acceleration of gravity, g.  Show your calculation.
2.      Using your result in (1), calculate the percent error relative to the accepted g = 9.81 m/s2.  Recall that %-error = {[your value – accepted value] / [accepted value]} x 100.
3.      Explain, in your own words, why the period of a pendulum is independent of the mass of the bob.
4.      What should the period of your pendulum be if you performed this experiment on the moon (gravity is about 1/6 that of the Earth)?  What about on Jupiter (gravity is about 20 times that on Earth)?  Is this a direct or inverse relationship between T and g?
5.      What are the main sources of error in this particular activity?  How did your group try to minimize those errors? 
6.   Explain what a Foucault pendulum is used for.  You may need to look this one up.
7.   How long would you need to make a pendulum in order for it to have a period of 1.0  
     second?  Show your calculation.
8.  From your value of g, determine the mass of the earth!  Show your calculation.  Other
     useful information may include the radius of the earth and G. 
G = 6.67 x 10-11 Nm2/kg2 and RE = 6.4 x 106 m.


*Note that by knowing the size (radius) of other moons and planets, you could take a pendulum, measure the period, and determine their masses, too.  Sensitive measurements of a pendulum’s period anywhere on earth also allows us to determine small difference in g, which tells us something about how the radius changes as well as densities of the earth at those locations.

Tuesday, August 5, 2014

Lab Activity: Develop Empirical Formula for Ohm's Law

 

Purpose:  Using measurements taken in class, you will develop an empirical formula for  Ohm’s law.

Background:  You don’t get any this time since it might “spoil the surprise.”

Materials:       
Power supply              Resistors          
Multimeter/Ammeter    Wires               
Breadboard

Procedures:
(A)   The data you want consist of measurements of resistance, voltage and current, the “Big 3” of electricity.  Set up a data table where you will have a single and constant resistance value.  Select a voltage value and then measure the current.  Do this for 5 different voltage values, and don’t go over 4 volts and do not max out the ammeter. You will be making a graph of voltage vs current. Remember that resistors get hot after a while!

(B) Change the resistance value.  Select a voltage and record the current.
After turning down the voltage, select another resistance value.  Set the power supply back to the same voltage (bus-to-bus) you just had, and record the new current.  Do this for at least 4 more resistance values, and re-set to the same bus-to-bus voltage value each time.  Try predicting what current you will measure as you change resistance values.

            Measure the diameter and length of the resistor material (the cylindrical portion of the resistor, and not the metal legs); use the digital micrometer for this.  You will need these measurements for the last analysis question.

Analysis:
1.      Make a graph of your data in part (A) above.  The graph should be one of Voltage (y) versus Current (x).  Also make a graph of your data in part (B) above.  This graph should be one of Current (y) versus Resistance (x).  Make your graphs using Excel, and find the best-fit functions for each graph.

2.      What shape are your graphs?  What type of relationship exists between voltage and current for a constant resistance?  Between current and resistance for a constant voltage?  Find the best-fit functions to your graphs.

3.      Based on your data and your graphs, combine the two best-fit functions from your graphs and write down an empirical equation that shows how current depends on resistance and voltage.




4.      For the following arrangements of resistors below, calculate the total resistance. (you’ll get these in class)
a.                                                                           b.




5.      Why do electronic devices get hot?  Where does the energy come from that you eventually feel as heat?

6.      Based on your observations, what role might resistors have in electronic circuits?  After all, resistors waste energy and increase your power bill…why use them?

7.      From a chemistry perspective, why are conductors and insulators so vastly different?  What is it about these various materials that make their electrical properties different?  Also, from chemistry, what are semiconductors, and why are they important to electronics?  Discuss in terms of band theory.

8.      In your own words, why is the relationship E = -dV/dr the key to understanding how an electric circuit works?  Be thorough, and write in terms of potential and electric fields, and what they do to delocalized electrons inside the wires/conductors of the circuit. Start with the battery/power supply of the circuit.

9.      Using the diameter and length measurements of the resistor, along with the actual resistance value, calculate the resistivity of the material used to make the resistor.  Include appropriate units.



On your own:

Post-Lab
Run the following PhET computer simulations, in order to get some good visuals related to what you directly observed and measured in this experiment.  The simulations are:



Look at the Netlogo simulation for an electron moving through material. Follow a single electron, and note the path. What defines ‘more resistance’ versus ‘less resistance’ for an electron?